TEACHER RESOURCE PAGE
OVERVIEW:
This webquest is meant to be an interactive lesson for students to critically observe and apply Fair Use laws through an authentic task. It is regularly stated that the Fair Use policy is guidelines that can only be officially confirmed or denied in the court of law. In this webquest students become the members of the court, gathering evidence and presenting it to determine if Fair Use is justified in the (fictional) case Random House V. Schoenborn. Throughout the process, students research copyright laws, Fair Use policies, past court cases involving Fair Use and how to determine if something falls under Fair Use. The Court Reporter records video of all of the court members and reports the trial to the public through a newscast created in iMovie.
RESOURCES USED:
COPYRIGHT APPLICATION FORM
U.S. COPYRIGHT LAWS (FAIR USE)
HOW TO WRITE A CLOSING ARGUMENT
TAKING THE MYSTERY OUT OF COPYRIGHT LAW (HISTORY OF COPYRIGHT)
FAIR USE FREQUENTLY ASKED QUESTIONS (INCLUDES EXAMPLES OF PAST COURT CASES)
DIGITAL COPYRIGHT SLIDER
FAIR USE EVALUATOR
ADDITIONAL RESOURCES FOR TEACHERS:
COPYRIGHT AND FAIR USE GUIDELINES FOR TEACHERS (POSTER)
STANDARDS
MICHIGAN VISUAL ARTS STANDARDS/BENCHMARKS:
ART.VA.III.HS.1 - Analyze and describe the formal characteristics of a work of art or design. (Students will need to compare and contrast the work by Dr. Seuss to the work in question to determine the intent of the artist. They will need to describe the formal similarities and differences to the Court Reporter).
ISTE STANDARDS FOR STUDENTS
1. Creativity and Innovation - Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
4. Critical thinking, problem solving, and decision making - Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
This webquest is meant to be an interactive lesson for students to critically observe and apply Fair Use laws through an authentic task. It is regularly stated that the Fair Use policy is guidelines that can only be officially confirmed or denied in the court of law. In this webquest students become the members of the court, gathering evidence and presenting it to determine if Fair Use is justified in the (fictional) case Random House V. Schoenborn. Throughout the process, students research copyright laws, Fair Use policies, past court cases involving Fair Use and how to determine if something falls under Fair Use. The Court Reporter records video of all of the court members and reports the trial to the public through a newscast created in iMovie.
RESOURCES USED:
COPYRIGHT APPLICATION FORM
U.S. COPYRIGHT LAWS (FAIR USE)
HOW TO WRITE A CLOSING ARGUMENT
TAKING THE MYSTERY OUT OF COPYRIGHT LAW (HISTORY OF COPYRIGHT)
FAIR USE FREQUENTLY ASKED QUESTIONS (INCLUDES EXAMPLES OF PAST COURT CASES)
DIGITAL COPYRIGHT SLIDER
FAIR USE EVALUATOR
ADDITIONAL RESOURCES FOR TEACHERS:
COPYRIGHT AND FAIR USE GUIDELINES FOR TEACHERS (POSTER)
STANDARDS
MICHIGAN VISUAL ARTS STANDARDS/BENCHMARKS:
ART.VA.III.HS.1 - Analyze and describe the formal characteristics of a work of art or design. (Students will need to compare and contrast the work by Dr. Seuss to the work in question to determine the intent of the artist. They will need to describe the formal similarities and differences to the Court Reporter).
ISTE STANDARDS FOR STUDENTS
1. Creativity and Innovation - Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
- c. Use models and simulations to explore complex systems and issues (Students will create a simulated newscast based on a fictional trial. Students will model the roles of different individuals in the court to explore copyright laws and Fair Use policies).
- d. Contribute to project teams to produce original works or solve problems (As a team, students will create a newscast).
- b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media (Students will use information from a variety of sources to draw conclusions copyright and Fair Use policies).
- d. Process data and report results (Students will report the information they have gathered in a newscast format).
4. Critical thinking, problem solving, and decision making - Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
- c. Collect and analyze data to identify solutions and/or make informed decisions (Students will collect and analyze information about copyright and Fair Use policy to make informed decisions about Fair Use policies).